| Snow
Do it
with Responsibility and Respect
SNOWBOARDING SLANG
A's
Air-to-Fakie
Any trick in the halfpipe where the wall is approached
riding forwards, no rotation is made, and the snowboarder lands riding backwards.
Alley-oop
A term used to describe any maneuver in the halfpipe where one rotates 180 or
more degrees in an uphill direction; that is, rotating backside on the frontside
wall or rotating frontside on the backside wall.
Alpine
Snowboarding
This term is most often used to describe riding a directional
carving board with hardboots and plate bindings. Since there is no such thing
as Nordic or cross-country snowboarding it is not used to describe snowboarding
in general.
Andrecht
A rear handed backside handplant with a front handed grab.
Asymmetrical
Sidecut
Snowboard sidecut design in which the toe edge and heel edge have
different sidecut radii. In shifted asymmetrical sidecut boards the center of
the heel sidecut radius is shifted farther back than the toe side radius in order
to compensate for the center of weight distribution which differs between toe
and heel edges.
B's
Backside
The backside of the snowboard is the side where the heels rest; and the backside
of the snowboarder is the side to which his/her back faces.
Backside
Air
Any air performed on the backside wall of the halfpipe.
Backside Rotation
A rotation in which your back the first thing to cross the vector in which you're
traveling. i.e. clockwise for a regular-footer, and counter-clockwise for a goofy-footer.
Backside
wall
If you ride straight down the pipe the backside wall is the wall
that your back faces.
Bail
A term used to describe crashing or falling. e.g. "He bailed and landed on
his head."
Banked
Slalom
A slalom race course in which the turns around the gates are set
up on snow banks. Originated at Mount Baker, Washington where the course is set
through a ravine.
Baseless
Bindings
Snowboard bindings without a base plate. Thus, one's boots are
in direct contact with the top of the snowboard and are as close to the snow as
possible. Some people say it gives them a better "feeling" of the snow and terrain
beneath the board; hence, better control. Other say it's a silly sales gimmick.
Beat
A term used to describe something that is not good. e.g. "It's pretty beat that
we have to shape the pipe all day."
Bevel
The degree of angle to which the edges of a snowboard are tuned. Snowboards used
for racing and carving should have a greater bevel than say a snowboard used in
the halfpipe.
BFM
See Elguerial
Blindside
A term given to any rotation where the snowboarder has oriented themselves "blind"
to their takeoff or landing and must stretch to look over their shoulder. Such
a technique usually increases the difficulty. (e.g. A backside alley oop air in
the halfpipe is often harder than a frontside alley oop air because it is blindside).
Boarder
Cross Competition
A race course in which gates have been set up through
an obstacle course. It is a snowboarding version of a Motocross. Racers run head
to head, usually in heats of four or six, over various jumps and banked turns.
Boned
A term used to explain the emphasis of style in a trick. In other words, if someone
"boned out a method" they would grab hard and create an emphasis of the maneuver
such that his/her legs or arms may appear extended or stretched to a maximum degree.
To "Bone" means to straighten one or both legs.
Bonk
The act of hitting a no-snow object with the snowboard (e.g. A tail bonk could
be hitting a picnic table with the tail of the snowboard).
Boost
A term used to describe catching air off of a jump. e.g. "He boosted ten feet
out of the halfpipe."
Burger
Flip
A halfpipe trick in which the rider performs a switch 180 to late
McTwist. One approaches the backside wall riding fakie, rotates 180 degrees in
the air, and then reenters the pipe while doing a McTwist. Invented by Todd Richards.
Bust
A term used the same as the verb "to do" only with more emphasis. e.g. "He busted
a huge air over that tree."
C's
Caballerial (Cab)
A halfpipe trick which begins fakie, spins 360 degrees, and lands
riding forward. Named after skateboarding guru, Steve Caballero. Also see Half-Cab and Gay Twist.
Camber
When a snowboard is placed on a flat surface, the center portion of the board
is raised and it rests only on the tip and tail. This curvature in the snowboard
effectively aids in turning. Camber is measured by looking at the amount of space
between the center of the base and the flat surface on which it rests.
Canadian Bacon
Air
The rear hand reaches behind the rear leg to grab the toe edge between
the bindings while the rear leg is boned.
Cant
A term used to describe the angle at which either foot is positioned medial or
lateral from a vertical axis. In other words, how much angle beneath your feet
from side to side bends your knees together or apart.
Cap
Construction
Snowboard construction in which the top sheet wraps around
to the steel edges. Provides increased torsional stiffness over a traditional
top sheet and is of a simpler and cleaner cosmetic design because it does not
require sidewalls.
Centered
Stance
Mounting the bindings on a snowboard such that there is the same
distance between the tail and the rear binding as the nose and the front binding.
This allows the board to be ridden backwards and forwards with similar control.
Chatter
When the snowboard vibrates unnecessarily. Usually this happens at higher speeds
and through turns. Racers are always trying to reduce chatter in their boards
so they can stay in control.
Chicken
Salad Air
The rear hand reaches between the legs and grabs the heel edge
between the bindings while the front leg is boned. Also, the wrist is rotated
inward to complete the grab.
Coping
A reference to the edge of the lip which runs the length of a halfpipe wall. Borrowed
from pool coping.
Corduroy
When a snowcat freshly grooms a trail it will leave a finely ridged surface. Corduroy
is usual very nice for laying out clean turns.
Corkscrew
A term used to describe a very fast and tightly performed rotation, either free
riding or in the halfpipe. A term used to describe any rotation which is off-axis.v
Crail
Air
The rear hand grabs the toe edge in front of the front foot while
the rear leg is boned.
Crater
A term used to describe a crash or fall. e.g. "He fell off the lift and cratered
into a snow bank."
Crippler Air
An inverted aerial where the snowboarder performs a 180 degree flip.
In other words, the athlete approaches a halfpipe wall riding forward, becomes
airborne, rotates 90 degrees, flips over in the air, rotates another 90 degrees,
and lands riding forward.
Crossbone
Method Air
A Method Air where the back leg is boned. See
Method Air.
Crooked
Cop Air
Free riding version of the mosquito air. See
Mosquito Air.
Cruiser
Run
What you call making a relaxed and mellow run on a fairly smooth trail.
D's
Dampening
The technique of reducing vibration of the snowboard in order to increase handling
at high speeds. Some boards have a dampening material such as rubber laminated
into the snowboard. As an alternative, some racers attach various materials to
the topsheet.
Delaminate
When the layers in your snowboard come apart. It usually happens from crashing,
long term use, or a defect in the snowboard.
Detune
The process of "unsharpening" the edges of the snowboard. Most people detune the
edges around the nose and tail so they don't catch in the snow.
Directional
Stance
Having a stance on a snowboard which allows one to ride differently
in one direction than the other. In otherwise, your feet may be situated so that
riding forwards is easier than riding backwards.
Disaster
A halfpipe lip trick where one lands with the coping perpendicular to the snowboard.
Originated in skateboarding when skaters would land on the coping and allow their
skateboard trucks (axle) to hang-up. With no trucks it's really not a disaster,
but we'll call it that anyway.
Double
Grab
Doing two separate tricks while in the air. One goes off of a jump,
grabs the board one way, then grabs it in another way, then lands.
Double Handed Grab
Simultaneously grabbing the snowboard with both hands while in the air.
Duckfoot
A term used to describe stance angles with toes pointing outward like a duck.
E's
Effective Edge
The length of metal edge on the snowboard which touches the snow; it is the effective
part which is used to make a turn. Therefore, it does not include the edge of
the tip and tail.
Eggflip
An Eggplant where the athlete chooses to flip over in order to re-enter the pipe
instead of rotating 180 degrees. Thus, this trick is performed forward to fakie......or
switchstance (fakie to forward).
Eggplant
A one handed 180 degree backside rotated invert in which the front hand is planted
on the lip of the halfpipe wall.
Elgeurial (BFM)
An invert where the halfpipe wall is approached fakie, the rear
hand is planted, a 360 degree backside rotation is made, and the rider lands going
forward.
Eurocarve
A term used to describe a certain mode of riding in which the rider makes large
and hard carving turns; usually riding high on the edge and leaning the body parallel
to the ground. Certain equipment may also be associated with the eurocarver such
as hard shell boots, plate bindings, and certain clothing. The style was popularized
by Peter Bauer and Jean Nerva, two of the best slalom racers ever.
Extruded Base
P-tex base of a snowboard which is formed by extrusion of sheets. It is of lower
quality, doesn't hold and absorb wax very well, and is less durable.
F's
Fakie
A term for riding backwards. See also Switchstance.
Fall
Line
The path of least resistance down any given slope, the direction
that gravity would pull you.
Fat/Phat
(slang)
Used to describe how exceptional something is like a "Phat Air"
might be a really styled out trick as well as being "large", that is, very high.
50/50
To slide with the board parallel to the coping. Also see Grind.
540
Air (a.k.a. five)
The snowboarder rotates 540 degrees in the air and lands
riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates
540 degrees, and lands riding forward.
Flail
A term used to describe riding badly and out of control. e.g. "He flailed off
the jump and hit a tree."
Flat
Bottom
The area in a halfpipe between the two opposing transitional walls.
Flatland
Term used to describe tricks performed on a flat slope without obstacles. (e.g.
nose slide, blunt slide, tail wheelie, etc...)
Flex
Term used to describe the stiffness and pattern of how a snowboard flexes. i.e...stiff,
medium, soft.
Flow
If someone gives you free product, they "flowed" you some stuff. a.k.a. Bro-form.
Flying
Squirrel Air
Bending at the knees and grabbing the heel edge of the snowboard
with both hands; the front hand near the front foot, and the rear hand near the
rear foot.
Forward
Lean
The angle of degree to which the highbacks of soft bindings, (or
the boots of plate bindings), keep your ankles bent in a forward leaning position.
Freeriding
Snowboarding on all types of terrain for fun...no contests, no halfpipe, no gates,
no rules, etc...
Freestyle
Snowboarding
The kind of snowboarding which is mostly associated with
riding the halfpipe, but which may also be used to describe any type of snowboarding
which includes tricks and maneuvers.
Fresh
Fish Air
The backside version of the Stale Fish. See
Stale Fish.
Front
Hand
The hand closest to the nose of the snowboard. In other words, the
left hand for regular footers and the right hand for goofy footers.
Front Foot
The foot mounted closest to the nose of the board
Frontside
Air
A true Frontside Air is performed on the toeside wall of a halfpipe
with a grab to the toeside edge between the feet. A frontside air can be any air
performed on the toeside wall of the halfpipe.
Frontside
Rotation
Rotating the direction your front heel points.
Frontside
Wall
The wall that your toes point to when you're riding straight down
a halfpipe. For goofy-footers it's the left wall, for regular footers it's the
right.
Gap Jump
A jump constructed with empty space in-between the takeoff
and the landing. Not clearing the gap usually has detrimental consequences.
Gay Twist
A Caballerial which includes a grab. See Caballerial.
Goofy
Footed
Riding on a snowboard with the right foot in the forward position.
Grab
To grab either edge of the snowboard with one or both hands.
Grind
To slide with the board parallel to the coping. Also see 50/50.
(This is not a snowboard trick but we put it in here anyway.)
Grommet
(Grom)
Another name for a small, young snowboarder. Especially one who
is very "in" to snowboarding.
H's
Haakon Flip
An inverted switch 720. A halfpipe trick in which the rider approaches the backside
wall riding fakie and rotates in the backside direction while going upside down.
Invented by Terje Haakonsen.
Half-Cab
Cannot be performed in the halfpipe. It is the freeriding version of the Caballerial
in which one rotates 180 degrees from fakie to forward off of a straight jump.
Also see Caballerial and Gay Twist.
Halfpipe
A snow structure built for freestyle snowboarding. It consists of opposing radial
transition walls of the same height and size. Snowboarders utilize the halfpipe
to catch air and perform tricks by traveling back and forth from wall to wall
while moving down the fall line. The following are some recommended dimensions:
|
|
Measurement |
Dimensions |
|
Inclination |
20 degrees |
|
Length |
110
meters |
|
Width wall to wall |
15 meters |
|
Height of walls |
3 meters |
|
Transition
radius |
2 meters |
|
Vertical |
20 centimeters |
|
Rollout deck width |
1 meter |
|
Drop
in height |
3 meters |
Handplant
(Backside)
A 180 degree handplant in which both hands or the rear hand
may be planted on the lip of the wall and the rotation is backside.
Handplant (Frontside)
A 180 degree handplant in which the front hand is planted on the lip of the wall
and the rotation is frontside.
Handplant
(Layback)
A 180 degree handplant in which the rear hand is planted on
the lip of the wall behind the take off point and the rotation is frontside.
Hard Boots
Footwear designed for use in carving and racing. Boots are stiff and may use hard
plastics to provide maximum support. Similar to alpine ski boots.
Head Wall
When a road cuts across a ski run it creates a flat spot on the hill; which also
makes a good place to catch air.
Heel
Drag/Overhang
If the bindings of a snowboard are mounted so that the heel
hangs off the edge, the heel may drag, catch in the snow, and cause one to slide
out while turning.
Heel
Edge
A snowboard has two different edges. The heel edge is the one at
which the heels rest.
Heelside
Turn
A turn made on your heelside edge.
High
Back Bindings
A binding system which includes a highback component that
extends perpendicularly from the board, lies flat against ones calf, and provides
support, especially for edging and turning on the heel edge.
Highway
A large groove that forms across the flat bottom and/or up the wall of a halfpipe.
Usually it forms on the first hit of both sides of the walls where everyone is
riding in the same place.
Ho
Ho
An old-school general term given to any two handed handplant.
Hole Pattern
The current standardized hole patterns for snowboard bindings are one of two types,
four hole and three hole. The majority of snowboard companies use four hole.
Hucker
One who throws himself/herself wildly through the air and does not land on his/her
feet.
I's
Iguana Air
The rear hand grabs the toe edge near the tail. Made famous by Damian Sanders.
Indy
Air
A true "Indy Air" is performed backside with the rear hand grabbing
between the bindings on the toe edge while the rear leg is boned. Done correctly
the board will be even over high than the riders head.
Insert
A piece of metal with a threaded hole. It is laminated into a snowboard in order
to screw the bindings to the board.
Invert
A trick where the head is beneath the level of the board and the snowboarder balances
on one or two hands.
Inverted
Aerial
A maneuver where the snowboarder becomes airborne and upside
down at any given moment.
Inverted
180
See Crippler.
Inverted
540
See McTwist.
Inverted
720 (720 McTwist)
An inverted aerial where the snowboarder performs a
720 degree rotational flip. In other words, the snowboarder approaches the wall
riding forward, becomes airborne, rotates 720 degrees in a backside direction
while performing a front flip, and lands riding fakie.
Jam Session
Halfpipe Competition
An event where all competitors are allowed to ride
the halfpipe continuously during one allotted amount of time. The top winners
are chosen by judges who watch the jam session and decide who is the best.
J-Tear
An invert where the athlete rotates roughly 540 degrees in a frontside direction
while planting one or both hands on the lip of the wall. Invented by Mike Jacoby.
Japan
Air
The front hand grabs the toe edge in front of the front foot(mute),
both knees are bent, the rear leg boned, and the board is pulled to the level
of the head.
Jib
The act of riding on something other than snow, i.e. rails, trees, garbage cans,
logs.
K's
Kink
When riding halfpipes or other jumps, one may come into contact with various abnormal
and not smoothly transitional surfaces. These kinks cause problems when trying
to ride over them.
L's
Lame
A term used to describe when something is not good. e.g. "This really lame guy
cut me off in the lift line.
Late
A term used to describe incorporating something into a trick just before its'
completion and landing, i.e. a Method to Late 180 would mean doing a method air
and at the last possible second rotating 180 degrees and landing fakie.
Leash
A retention device used to attach the snowboard to the front foot so that it doesn't
run away.
Lien
Air
The front hand grabs the heel edge and the body leans out over the
nose. Named after skateboarder Neil Blender. (Lien is Neil spelled backwards).
Lien
Method Air
A cross between a Method and a Lien.
Lip
The top edge portion of the halfpipe wall. See Coping.
Lip Trick
Any trick performed on or near the lip of the wall of the halfpipe.
M's
McEgg
An invert where the athlete plants the front hand on the wall, rotates 540 degrees
in a backside direction, and lands riding forward.
McTwist
An inverted aerial where the athlete performs a 540 degree rotational flip. In
other words, the athlete approaches the halfpipe wall riding forward, becomes
airborne, rotates 540 degrees in a backside direction while performing a front
flip, and lands riding forward. Named after skateboarder Mike McGill.
Melonchollie
Air
The front hand reaches behind the front leg and grabs the heel edge
in-between the bindings while the front leg is boned.
Method Air
The front hand grabs the heel edge, both knees are bent, and the
board is pulled to level of the head.
Miller
Flip
An invert where the halfpipe wall is approached riding forward, the
front hand is planted, a 360 degree frontside rotation is made, and the rider
lands riding fakie.
Misty
Flip
An inverted backside 540 performed off of a straight jump. It is
the straight jump version of the McTwist. Therefore the approach is riding forward
and the landing is fakie.
Mosquito Air
A halfpipe trick in which the front hand reaches behind the front
leg and grabs the heel edge between the bindings. The front knee is then bent
to touch the board tuck knee style.
Mute
Air
The front hand grabs the toe edge either between the toes or in front
of the front foot.
900
Air (a.k.a. nine)
The snowboarder rotates 900 degrees in the air and lands
riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates
900 degrees, and lands riding forward.
Nollie
Much like an Ollie only you spring off of your nose instead of your tail. See
Ollie.
Nollie
Frontflip
Springing off of the nose while going off of a jump and leaning
forward, allows you to do a frontflip.
Nose
The front tip of the snowboard.
Nose
Bonk
To hit an object with the nose of the snowboard.
Nose
Grab Air
The front hand grabs the nose of the snowboard.
Nose
Poke Air
Any maneuver where you bone your front leg and "poke" the nose
of the snowboard in a direction away from your body usually while grabbing, i.e.
Indy Nose Poke Air.
Nose
Slide
To slide along the ground or an object solely on the nose of the
snowboard.
Nuclear
Air
The rear hand reaches across the front of the body and grabs the heel
edge in front of the front foot.
O's
Ollie
A method to obtain air without a jump by first lifting the front foot then lifting
the rear foot as you spring off of the tail. First invented in skateboarding by
Alan Gelfand, (Ollie was his nickname).
180
Air
The snowboarder rotates 180 degrees in the air and lands riding fakie.
In the halfpipe, the rider approaches the wall riding forward, rotates 180 degrees,
and lands riding forward.
P's
Pack
A term used to describe a crash or fall. e.g. "He packed into that snow bank and
broke his leg."
Palmer
Air
A kind of method where the grab is near the nose, the board is pulled
across the front of the body, and the nose is pointed downward. Named after Shaun
Palmer.
Phillips
66
An invert where the athlete approaches the halfpipe wall riding fakie,
plants the rear hand on the lip of the wall while doing a "front flip" and lands
in the transition riding forward. Named after skateboarder Jeff Phillips.
Pipe Dragon
A grooming machine invented by Doug Waugh that shapes the walls of a halfpipe.
It has a transitionally shaped cutting arm which is towed behind a snowcat.
Plate Binding
A binding system in which hard shell boots, similar to those used in downhill
skiing, are attached to the board by a flat "plate." Similar to ski bindings.
However, most snowboard binding are non-releasable.
Poach
If the Halfpipe is closed, or the powder field is roped off... and your rode it
anyway... you poached it.
Polyurethane
Injection Construction
More common in lower-priced snowboards, this snowboard
construction is made by injecting Polyurethane foam into a mold to comprise the
core. These snowboards are usually lighter than wood core boards but are also
less durable and lose flex and camber after a hard season of riding.
Pop Tart
Airing from fakie to forward in the halfpipe without rotation.
Poseur
One who pretends to be something one is not.
Pro
Jump
A drop off built on a race course which is usually two to four feet
in height.
Q's
Quadratic Sidecut
Sidecut design shape which is based on a quadratic formula; rather than the arc
of a circle. Simply, this design allows for camber and board flex to be integrated
into the board design.
Quarterpipe
A halfpipe with only one wall. In other words, a snow sculpted shape which contains
a transition and a vertical, and is used as a jump to catch air.
Rail
There are two rails on a snowboard; each comprised of a sidewall and an edge.
Railing
A term used to describe making fast and hard turns. e.g. "He was railing around
that turn before he slid out."
Rail
Slide
To slide the rails of the snowboard onto almost anything, other
than a flat slope. Some good rail sliding surfaces include: fallen tree branches/logs,
the coping of a halfpipe, a picnic table.
Reaction
Injection Molding (RIM)
Snowboard construction in which a wood core is
placed into a mold, and resin is injected into the mold around the core. These
boards are very durable and efficient to make, but are sometimes a little heavy.
Rear
Hand
The trailing hand closest to the tail of the snowboard. In other
words, the right hand for regular footers and the left hand for goofy footers.
Rear
Foot
The foot mounted closest to the tail. A regular-footers right foot
and a goofy-footers left foot.
Regular
Footed
Riding on a snowboard with the left foot in the forward position.
In other words, the left foot is closest to the nose, furthest from the tail,
and in between the right foot and the nose.
Revert
To switch from riding fakie to forward, or from forward to fakie, usually while
the snowboard is still touching the ground.
Rewind
A term used to describe any maneuver where a rotation is initiated, stopped, and
its' momentum reversed.
Roast
Beef Air
The rear hand reaches between the legs and grabs the heel edge
between the bindings while the rear leg is boned.
Rocker
The opposite of camber. Some early snowboards were built with rocker, presumably
for riding in powder.
Rocket Air
The front hand grabs the toe edge in front of the front foot (mute)
and the back leg is boned while the board points perpendicular to the ground.
Rodeo
Flip
An inverted frontside 540. Off of a straight jump, it feels like
doing a backflip and landing riding fakie. In the halfpipe, it is more like performing
a 540 degree rotation which is inverted and off-axis.
Rolling
down the windows
A phrase used to describe when someone is caught off
balance and they
rotate their arms wildly in the air to try and recover.
Rollout Deck
The very top horizontal portion of the halfpipe wall where one can stand and look
into the halfpipe. Also used as a walkway in order to hike to the top of the halfpipe.
Running
Length
The length of the base of the snowboard which touches the snow.
S's
Sad Plant
A term used to describe any handplant where the front leg is boned for style.
Sandwich
Laminated Construction
Snowboard construction which is the most labor
intensive and therefore the most expensive to make. Can use either foam or wood
core and usually provides the lightest weight and most lively flex.
Seatbelt Air
The front hand reaches across the body and grabs the tail while the front leg
is boned.
Segmented
Edges
Steel edges which do not form one or two solid pieces around the
edge of the snowboard. Snowboards with segmented edges usually have many pieces
around the nose and tail. They are less durable, but easier to replace than solid
steel edges.
Session
A name for a certain interval in which one snowboards. e.g. "That was a good halfpipe
session, but the powder session was even better."
720
Air (a.k.a. seven)
The snowboarder rotates 720 degrees in the air and
lands riding forward. In the halfpipe, the rider approaches the wall riding forward,
rotates 720 degrees, and lands riding fakie. Of course, it may also be performed
switchstance by riding fakie and landing riding forward.
Shifty
Air
A grabless trick where the upper torso and lower body are twisted
in opposite directions and then returned to normal. Usually the front leg is boned.
Shovel
The lifted or upward curved sections of a snowboard at the tip and tail.
Sick (Slang)
An expression used to describe something exceptionally good.
Sidecut Radius
The measure (usually in cm) of the circle radius to which the sidecut of a snowboard
corresponds. A small circle or sidecut (under 900cm) will make tighter turns than
a large sidecut (over 900cm).
Sintered
Base
High molecular-weight base formed by the heating and compression
of small fragments of P-tex. Sintered bases absorb and hold wax better and are
more durable than extruded bases, i.e. they are faster.
Sketching
The act of riding along precariously and near falling.
Slob
Air
The front hand grabs mute, the back leg is boned, and the board is
kept parallel with the ground.
Slopestyle
Competition
A freestyle event in which the competitor rides over a series
of various kinds of jumps. He or she is then judged on the performance of tricks
and maneuvers.
Smith
Grind
A lip trick where one slides with the coping perpendicular to the
snowboard, the front leg is boned, and the nose is oriented below the coping while
the tail is above. This is another skate trick that doesn't really make sense
in snowboarding.
Soft
Boots
Footwear designed for use in freestyle and freeride snowboarding.
Boots are soft and pliable and allow a large range of motion while maintaining
sufficient support.
Snake
A term used to describe someone who cuts in front of you in the lift line, or
drops in front of you in the halfpipe.
Spaghetti
Air
The rear hand reaches between the legs and behind the front leg to
grab the toe edge in front of the front foot while the back leg is boned.
Speed Check
If you are approaching a jump too fast, you may need to slow down by making quick
speed check. In other words, sliding sideways to slow down.
Spine
A snow sculpted jump which has two transitional walls coming together to form
a spine. One may air off either side and land on the other.
Spoon
Nose
A nose of a snowboard which is shaped so the edges curve up like
a spoon.
Stale
Egg
An eggplant with a stalefish grab. See Eggplant and Stalefish
Stalefish Air
The rear hand grabs the heel edge behind the rear leg and in between
the bindings while the rear leg is boned.
Stalemasky
Air
The front hand reaches between the legs and grabs the heel edge between
the bindings while the front leg is boned.
Stalled
When a maneuver is performed such that the point of emphasis in the maneuver is
held or "stalled" for an extended period of time. Usually the best time to take
a picture.
Staircase
A series of ledges where one jumps down from one to the next. For example, a staircase
could be on a naturally occurring cliff jump or on a manmade BoarderCross course.
Stance
The position of one's feet on the snowboard. Includes: stance types, such as regular
or goofy, and also stance specifications, such as widths and angles.
Step-in Binding
Binding system in which no major manual adjustment is needed in order to attach
and detach the boot from the binding. You simply "step in" and then pull a lever
to "step out". It has been developed for hard as well as soft boot binding configurations.
Stick
1. Another name for a snowboard.
2. A term used to describe making a good
landing. e.g. "He stuck a huge Method Air off of that jump."
Stiffy
Air
Any maneuver in which both legs are boned and a grab is incorporated,
i.e. Mute Stiffy.
Stinky
Riding with the legs spread open, (knees apart).
Stoked
(slang)
An alternate term for the word psyched. In other words, to be
excited.
Stomp
A term used to describe making a good landing. e.g. "He stomped that McTwist."
Stomp
Pad
The no slip pad attached to the snowboard between the bindings for
aiding in getting on and off the lift with the rear foot out of the binding.
Suitcase Air
A maneuver similar to the Method Air; only once the knees are bent, the front
hand reaches under the base of the snowboard to grab the toe edge.
Swiss Cheese Air
The rear hand reaches between the legs behind the front leg and grabs the heel
edge in front of the front foot while the back leg is boned.
Switchstance (Switch)
The term for performing a trick while riding fakie (backwards).
It is important to note that it's a specific term given to a maneuver which is
performed exactly like riding forwards. The only difference is the rider is going
backwards, hence the term "switched stance". Thus, any trick may be performed
switchstance. Also, see Fakie
T's
Table Top
A jump in which the take off and landing is connected by a long flat surface.
Ideally, one wants to clear the "table" and land on the down slope.
Tail
The
rear tip of the snowboard.
Tail Bonk
To hit an object with the tail of the snowboard.
Tail Grab Air
The rear hand grabs the tail of the snowboard.
Tail
Grab Land
When a snowboarder does a tail grab air (see above) and land
on the front end of the board, keeping the tail end in the air and holding on
to the grab as long as you can.
Tail
Poke
Any maneuver where you bone your rear leg and "poke" the tail of
the snowboard in a direction away from your body, usually while grabbing.
Tail Slide
To slide along the ground or an object solely on the tail of the snowboard.
Tail Tap
See Tail Bonk
Tail
Wheelie
To ride solely on the tail of the snowboard with the nose in the
air.
Taipan
Air
The front hand reaches behind the front foot and grabs the toe edge
between the bindings. The front knee is then bent to touch the board tuck knee
style.
360
Air (a.k.a. three)
The snowboarder rotates 360 degrees in the air and
lands riding forward. In the halfpipe, the rider approaches the wall riding forward,
rotates 360 degrees, and lands riding fakie. This trick may also be performed
by riding fakie and landing riding forwards; in which case it is called a Caballerial. See Caballerial
Toe Edge
A snowboard has two different edges. The toe edge is the one at
which the toes rest.
Toe Overhang/Drag
If the bindings of a snowboard are mounted so that the toe
hangs off the edge, the toe may drag, catch in the snow, and cause one to slide
out while turning.
Toeside
Turn
Making a turn on your toe side edge.
Transition
(Tranny)
The radial curved section of a halfpipe wall between the flat
bottom and the vertical. A snowboarder pumps and rides the transition to gain
speed, to catch air, and to land.
Traverse
To ride perpendicular to the fall line. A halfpipe rider traverses from wall to
wall in the halfpipe.
Tuck
A crouched position of low wind resistance used to attain higher speed.
Tuck knee
A technique where one knee is bent and the ankle bent sideways in order to touch
the knee to the snowboard between the bindings. (e.g.. Tuck Knee Indy Air).
Tweaked
1. A term used to explain the emphasis of style in a trick. In other words, if
someone "tweaked out a method" they would grab hard and create an emphasis of
the maneuver such that their ankles or other joints may appear bent or twisted
to a maximum degree. 2. A term used to describe an injury. i.e. "He tweaked his
ankle." 3. Someone who isn't quite right, "He is seriously tweaked."
Twin Tip
A snowboard which has both nose and tail shaped identically. The board is meant
to ride the same both ways.
V's
Vertical
(Vert)
The vertical top portion of a wall in a halfpipe.......which allows
the snowboarder to fly straight up into the air; and not out of the pipe....or
into the pipe.
W's
Wack
Something that is not good. e.g. "It's pretty wack that my board broke in half."
Wall
The wall of a halfpipe is comprised of a transition and a vertical section.
X's
Y's
Yard Sale
When a snowboarder falls wrecks losing his or her equipment, normally scattered
all over the trail.
Z's

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